Publications
theme: Digital Health
Journal papers
- Peyton, D., Wadley, G., Hackworth, N., Grobler, A., & Hiscock, H. (2023). A co-designed website (FindWays) to improve mental health literacy of parents of children with mental health problems: Protocol for a pilot randomised controlled trial. Plos One, 18(3), e0273755.
- Kelly, R., Seabrook, E., Foley, F., Thomas, N., Nedjelkovic, M., & Wadley, G. (2022) Design Considerations for Supporting Mindfulness in Virtual Reality. Frontiers in Virtual Reality, 155.
- Baptista, S., Wadley, G., Bird, D., Oldenburg, B., Speight, J., The My Diabetes Coach Research Group (2020) User experiences with a type 2 diabetes coaching app: a qualitative study. JMIR Diabetes 5(3) e16692
- Baptista, S., Wadley, G., Bird, D., Oldenburg, B., Speight, J., My Diabetes Coach Research Group (2020) Acceptability of an embodied conversational agent for type 2 diabetes self-management education and support via a smartphone app: a mixed-methods study. JMIR mHealth and uHealth 8(7):e17038
- Seabrook E., Kelly R., Foley F., Theiler S., Thomas N., Wadley G., Nedeljkovic M. (2020) Understanding How Virtual Reality Can Support Mindfulness Practice: Mixed Methods Study. J Med Internet Res 22(3):e16106
- Davidson S., Fletcher S., Wadley G., Reavley N., Gunn J., Wade D. (2020) A Mobile Phone App to Improve the Mental Health of Taxi Drivers: Single-Arm Feasibility Trial. JMIR Mhealth Uhealth 2020;8(1):e13133 DOI: 10.2196/13133
- Birk, M., Wadley, G., Vanden Abeele, V., Mandryk, R., Torous, J. (2019). Video Games for Mental Health. ACM Interactions XXVI.4 July-August 2019 p32.
- Baptista, S., Trawley, S., Pouwer, F., Oldenburg, B., Wadley, G., Speight, J. (2019) What do adults with type 2 diabetes want from the 'perfect' app? Results from the second Diabetes MILES—Australia (MILES2) study. Diabetes Technology and Therapeutics 21 (7).
- Lederman, R., Gleeson, J., Wadley, G., D'Alfonso, S., Rice, S., Santesteban-Echarri, O., & Alvarez-Jimenez, M. (2019). Support for Carers of Young People with Mental Illness: Design and Trial of a Technology-Mediated Therapy. ACM Transactions on Computer-Human Interaction (TOCHI), 26(1), 4.
- Alvarez-Jimenez, M., Bendall, S., Koval, P., Rice, S., Cagliarini, D., Valentine, L., D'Alfonso, S., Miles, C., Russon, P., Penn, D., Phillips, J., Lederman, R., Wadley, G., Killackey, E., Santesteban-Echarri, O., Mihalopoulos, C., Herrman, H., Gonzalez-Blanch, C., Gilbertson, T., Lal, S., Chambers, R., Daglas-Georgiou, R., Latorre, C., Cotton, S., McGorry, P., Gleeson, J. (2019). HORYZONS trial: protocol for a randomised controlled trial of a moderated online social therapy to maintain treatment effects from first-episode psychosis services. BMJ Open 9(2)
- Biggs, L., Forster, D., Shafiei, T., McLachlan, H., Smith, T., Wyett, C., Wadley, G. & Stelfox, S. (2018). IVY: InVestigating an online community of support for emotional health in pregnancy. Women and Birth, 31, S37.
- Webb, M., Wadley, G., Sanci, L. (2018). Implementing a health and lifestyle screening app in primary health care: experiences of general practitioners and practice support staff. JMIR mHealth and uHealth. 6(4), e105.
- Webb, M., Wadley, G., Sanci, L. (2018). Experiences of General Practitioners and Practice Support Staff Using a Health and Lifestyle Screening App in Primary Health Care: Implementation Case Study. JMIR mHealth and uHealth, 6(4).
- Rice, S., Gleeson, J., Leicester, S., Bendall, S., D'Alfonso, S., Gilbertson, T., Killackey, E., Parker, A., Lederman, R., Wadley, G., Santesteban-Echarri, O., Pryor, I., Mawren, D., Ratheesh, A., Alvarez-Jimenez, M. (2018) Implementation of the Enhanced Moderated Online Social Therapy (MOST+) Model Within a National Youth E-Mental Health Service (eheadspace): Protocol for a Single Group Pilot Study for Help-Seeking Young People. JMIR Res Protoc 2018;7(2):e48. DOI: 10.2196/resprot.8813
- Davidson, S., Wadley, G., Reavley, N., Gunn, J., Fletcher, S. (2017). Psychological distress and unmet mental health needs among urban taxi drivers: a cross-sectional survey. Australian and New Zealand Journal of Psychiatry 52(5), 473-482
- Webb, M., Wadley, G., Sanci, L. (2017) Improving patient-centered care for young people in general practice with a co-designed screening app: A mixed methods study. JMIR Mhealth Uhealth 5(8):e118 DOI: 10.2196/mhealth.7816
- Webb, M., Wadley, G., Kauer, S. Sanci, L. (2017) Check Up GP: A Co-Designed Health and Lifestyle Screening App to Improve Patient-Centered Care for Young People in Primary Care. Iproc 2016;2(1):e18, doi:10.2196/iproc.6125
- Santesteban-Echarria, O., Rice, S., Wadley, G., Lederman, R., D'Alfonso, S., Russon, P., Chambers, R., Miles, C., Gilbertson, T., Gleeson, J., McGorry, P., Álvarez-Jiménez, M. (2017). A next-generation social media-based relapse prevention intervention for youth depression: Qualitative data on user experience outcomes for social networking, safety, and clinical benefit. Internet Interventions 9, 65-73.
- D'Alfonso, S., Santesteban-Echarri, O., Rice, S., Wadley, G., Lederman, R., Gleeson, G., Alvarez-Jimenez, M. (2017) Intelligent Automated Online Social Therapy for Youth Mental Health. Frontiers in Psychology DOI: 10.3389/fpsyg.2017.00796.
- Gleeson, J., Lederman, R., Koval, P., Wadley, G., Bendall, S., Cotton, S., Herrman, H., Crisp, K., Alvarez-Jimenez, M. (2017). Moderated Online Social Therapy: A model for reducing stress in carers of young people diagnosed with mental health disorders. Frontiers in Psychology. DOI: https://doi.org/10.3389/fpsyg.2017.00485
- Rice, S., Gleeson, J., Davey, C., Hetrick, S., Parker, A., Lederman, R., Wadley, G. Murray, G., Herrman, H., Chambers, R., Russon, P., Miles, C., D’Alfonso, S., Thurley, M., Chinnery, G., Gilbertson, T., Eleftheriadis, D., Barlow, E., Cagliarini, D., Toh, J., McAlpine, S., Koval, P., Bendall, S., Jansen, J., Haminton, M., McGorry, P., Alvarez-Jimenez, M. (2016). Moderated online social therapy for depression relapse prevention in young people: pilot study of a ‘next generation’ online intervention. Early Intervention in Psychiatry. DOI: 10.1111/eip.12354 .
- Wadley, G., Vetere, F., Hopkins, L. Green, J. & Kulik, L. (2014). Exploring ambient technology for connecting hospitalised children with school and home. International Journal of Human-Computer Studies 72(8), 640-653.
- Lederman, R., Wadley, G., Gleeson, J., Bendall, S., Alvarez-Jimenez, M. (2014). Moderated online social therapy: Designing and evaluating technology for mental health. ACM Transactions on Computer-Human Interaction 21(1), 5.
- Hopkins, L., Wadley, G., Vetere, F., Fong, M. & Green, J. (2014). Utilising technology to connect the hospital and the classroom: Maintaining connections using tablet computers and a ‘Presence’ App. Australian Journal of Education 58(3), 278-296.
- Gleeson, J. F., Lederman, R., Wadley, G., Bendall, S. McGorry, P. D. & Alvarez-Jimenez, M. (2014). Safety and privacy outcomes from a moderated online social therapy for young people with first-episode psychosis. Psychiatric Services 65(4), 546-550.
- Alvarez-Jimenez M., Bendall S., Lederman R., Wadley, G., Chinnery G., Vargas S., Larkin M., Killackey E., McGorry P. D., & Gleeson J. F. (2013). On the HORYZON: Moderated online social therapy for long-term recovery in first episode psychosis. Schizophrenia Research 143(1), 143–149.
- Álvarez-Jiménez, M., Gleeson, J.F., Bendall, S., Lederman, R., Wadley, G., Killackey, E., McGorry, P.D. (2012). Internet-Based Interventions for Psychosis: A Sneak-Peek into the Future. Psychiatric Clinics of North America 35(3) pp.735-747, September 2012
Book chapters
- Lederman, R., Wadley, G., Alvarez-Jimenez, M. & Gleeson, J. (2014). Using broadband to support youth mental health. In Choudrie, J. & Middleton, C. (Eds.), Management of Broadband Technology Innovation. New York: Routledge. 145-163.
Conference papers and presentations
- Capel, T., Ploderer, B., Bircanin, F., Hanmer, S., Yates, J. P., Wang, J., Khor, K., Leong, T., Wadley, G. & Newcomb, M. (2024). Studying Self-Care with Generative AI Tools: Lessons for Design. In Proceedings of the 2024 ACM Designing Interactive Systems Conference (pp. 1620-1637).
- Yan, S. J., Wadley, G., Vo, T., Xiao, Y., & Truong, H. (2022). Design and Evaluation of a Prototype 'HiBaby' for Pregnancy Assistance. In 2022 International Conference on Human Machine Interaction (ICHMI) (pp. 53-59).
- Dutch, M., Knott, J. & Wadley, G. (2021) Clinical decision support for increased-risk organ transplants: participatory design. Proceedings of OzCHI 2021.
- Kelly, R., Cheng, Y., McKay, D., Wadley, G., Buchanan, G. (2021). "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness. Proceedings of CHI 2021
- Lederman, R., D'Alfonso, S., Rice, S., Coghlan, S., Wadley, G., Alvarez-Jimenez, M. (2020) Ethical issues in online mental health interventions. ECIS 2020
- Smith, W., Ploderer, B., Wadley, G., Webber, S. & Borland, R. (2017). Trajectories of engagement and disengagement with a story-based smoking cessation app. The 35th ACM Conference on Human Factors in Computing Systems, CHI 2017, Denver. (Honourable Mention award)
- Torous, J., Wolters, M. K., Wadley, G., & Calvo, R. A. (2019). 4th Symposium on Computing and Mental Health: Designing Ethical eMental Health Services. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM.
- Fletcher S, Davidson S, Wade D, Wadley G, Reavley N, Gunn J. Unmet mental health needs in a male-dominated immigrant workforce: Is mobile technology the answer? 47th Annual Scientific Meeting of the Society for Academic Primary Care; London: 11-12 July 2018.
- Wadley, G., Calvo, R., Torous, J., Czerwinksi, M. (2018). 3rd Symposium on Computing and Mental Health: Understanding, Engaging, and Delighting Users. in Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems.
- Smith, W., Wadley, G., Daly, O., Webb, M., Hughson, J., Hajek, J., Parker, A., Woodward-Kron, R., Story, D. (2017). Designing an App for Pregnancy Care for a Culturally and Linguistically Diverse Community. Proceedings of OzCHI 2017 (Honourable Mention award).
- Wadley, G., Schutt, S., Ng, L. (2016) The freedom to be yourself: technology-themed social spaces for young people with high-functioning autism. Workshop position paper at CHI 2016.
- Alvarez-Jimenez, M., Rice, S., Gleeson, J., Wadley, G., Lederman, R., D'Alfonso, S. (2016) moderated online social therapy in youth mental health: Seizing the opportunity. Workshop position paper at CHI 2016.
- Webb, M., Sanci, L., Kauer, S., & Wadley, G. (2015). Designing a health screening tool to help young people communicate with their general practitioner. Proceedings of the 25th Australian Computer-Human Interaction Conference, Melbourne. ACM.
- Estrada, F., Wadley, G., & Lederman, R. (2015). "It feels different from real life": Users' opinions of mobile applications for mental health. Proceedings of the 25th Australian Computer-Human Interaction Conference, Melbourne. ACM.
- Heidari, A., Kazemzadeh, Y., & Wadley, G. (2015). ICT’s effect on parents’ feelings of presence, awareness, and connectedness during a child’s hospitalization. Proceedings of the 2015 Australasian Conference on Information Systems, Adelaide. ACM.
- Slovák, P., Wadley, G., Coyle, D., Thieme, A., Yamashita, N., Lederman, R., & Doces, M. (2015). Developing skills for social and emotional wellbeing. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. 2397-2400. ACM.
- Wadley, G., Lederman, R., Alvarez-Jimenez, M. and Gleeson, J. (2015). Ethical issues in the design and study of online therapy for mental health. Workshop position paper at CHI 2015.
- Wadley, G., Lederman, R., Gleeson, J., & Alvarez-Jimenez, M. (2013). Participatory design of an online therapy for youth mental health. Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration. ACM.
- Wadley, G. & Schutt, S. (2013). Hanging out at the computer lab: How an innovative Australian program is helping young ‘Aspies’. Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration. 535-538. ACM.
- Lederman, R., Wadley, G., Gleeson, J., & Alvarez-Jimenez, M. (2013). Using on-line and mobile technologies to track early warning signs of psychosis. European Conference on Information Systems (ECIS) 2013, Utrecht, ACM.
- Alvarez-Jimenez, M., Bendall, S., Lederman, R., Wadley, G., Killackey, E., Chinnery, G., Vargas, S., Thurley, M., Monson, C., McGorry, P., Gleeson, G. (2013). The HORYZONS project: 21st Technologies to meet 21st Century Challenges in Early Intervention for Psychosis. In 2nd International Conference on Youth Mental Health, Brighton
- Wadley, G., Lederman, R., Alvarez-Jimenez, M., Gleeson, J. (2012). Moderated Online Social Therapy for Psychosis. Position paper for the Smart Health workshop at OzChi 2012.
- Lederman, R., Wadley, G., Gleeson, J., Alvarez-Jiminez, M., Spiteri-Staines, A. (2011). Supporting young people with psychosis in the community: An ICT-enabled relapse prevention tool. In Pacific Asia Conference on Information Systems (PACIS) 2011, Brisbane
theme: Indigenous HCI
Conference papers and presentations
- Dourish, P., Lawrence, C., Leong, T., Wadley, G. (2020) On Being Iterated: The Affective Demands of Design Participation. Proceedings of CHI 2020.
- Leong, T. W., Lawrence, C. and Wadley, G. (2019) Designing for diversity in Aboriginal Australia: Insights from a national technology project. Proceedings of OzCHI 2019
- Lawrence, C., Leong, T. W., Gay, V., Woods, A., & Wadley, G. (2017). #thismymob: digital land rights and reconnecting indigenous communities. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (pp. 646-647). ACM.
theme: Emotion and its Regulation
Journal papers
- Hossain, E., Wadley, G., Berthouze, N., & Cox, A. L. (2024). Social Media Breaks: An Opportunity for Recovery and Procrastination. Proceedings of the ACM on Human-Computer Interaction, 8(CSCW1), 1-46.
- Shi, Y., Koval, P., Kostakos, V., Goncalves, J., Wadley, G. (2022) "Instant Happiness": Smartphones as Tools for Everyday Emotion Regulation. International Journal of Human-Computer Studies.
- Yang, K., Tag, B., Wang, C., Gu, Y., Sarsenbayeva, Z., Dingler, T., Wadley, G. & Goncalves, J. (2022) Survey on Emotion Sensing Using Mobile Devices. IEEE Transactions on Affective Computing, (01), 1-20.
- Tag, B., Sarsenbayeva, Z., Cox, A. L., Wadley, G., Goncalves, J., & Kostakos, V. (2022) Emotion Trajectories in Smartphone Use: Towards recognizing emotion regulation in-the-wild. International Journal of Human-Computer Studies vol 166. https://doi.org/10.1016/j.ijhcs.2022.102872
- Tag, B., van Berkel, N., Vargo, A.W., Sarsenbayeva, Z., Colasante, T., Wadley, G., Webber, S., Smith, W., Koval, P., Hollenstein, T. and Goncalves, J., (2022). Impact of the global pandemic upon young people's use of technology for emotion regulation. Computers in Human Behavior Reports, 100192.
- Yang, K., Wang, C. Gu, Y., Sarsenbayeva, Z., Tag, B., Dingler, T., Wadley, G., Goncalves, J. (2021) Behavioral and Physiological Signals-Based Deep Multimodal Approach for Mobile Emotion Recognition. IEEE Transactions on Affective Computing
- Wadley, G., Smith, W., Koval, P., Gross, J. (2020) Digital Emotion Regulation. Current Directions in Psychological Science, 29(4), 412-418
- Yang, K., Wang, C., Sarsenbayeva, Z., Tag, B., Dingler, T., Wadley, G., & Goncalves, J. (2020). Benchmarking commercial emotion detection systems using realistic distortions of facial image datasets. The Visual Computer, 1-20.
- Wadley, G. (2016). How psychoactive drugs shape human culture: A multi-disciplinary perspective. Brain Research Bulletin, 126, 138-151.
- Wadley, G. & Hayden, B. (2015). Pharmacological influences on the Neolithic transition. Journal of Ethnobiology, 35(3), 566-584.
Conference papers and presentations
- Smith, W., Wadley, G., Webber, S., Tag, B., Kostakos, V., Koval, P., & Gross, J. J. (2022). Digital Emotion Regulation in Everyday Life. In CHI Conference on Human Factors in Computing Systems (pp. 1-15).
- Hossain, E., Wadley, G., Berthouze, N., & Cox, A. (2022). Motivational and Situational Aspects of Active and Passive Social Media Breaks May Explain the Difference Between Recovery and Procrastination. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1-8).
- Wadley, G., Kostakos, V., Koval, P., Smith, W., Webber, S., Cox, A., Gross, J., Höök, K., Mandryk, R. and Slovák, P. (2022) The Future of Emotion in Human-Computer Interaction. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’22 Extended Abstracts), 29–May 05, 2022, New Orleans, LA, USA. ACM, New York, NY, USA. https://doi.org/10.1145/3491101.3503729
- Yang, K., Tag, B., Gu, Y., Wang, C., Dingler, T., Wadley, G., & Goncalves, J. (2022). Mobile Emotion Recognition via Multiple Physiological Signals using Convolution-augmented Transformer. Proceedings of ACM International Conference on Multimedia Retrieval (ICMR 22)
- Tag, B., Webber, S., Wadley, G., Bartlett, V., Goncalves, J., Koval, P., Slovak, P., Smith, W., Hollenstein, T., Cox, A.L. and Kostakos, V., 2021. Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions. In Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers (pp. 226-229).
- Sarsenbayeva, Z., Marini, G., van Berkel, N., Luo, C., Jiang, W., Yang, K., Wadley, G., Dingler, T., Kostakos, V., Goncalves, J. (2020) Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis. Proceedings of CHI 2020.
- Wadley, G., Krause, A., Liang, J., Wang, Z. and Leong, T. (2019) Use of music streaming platforms for emotion regulation by international students. Proceedings of OzCHI 2019.
- Visuri, A., Opoku Asare, K., Kuosmanen, E., Nishiyama, Y., Ferreira, D., Sarsenbayeva, Z., Goncalves, J., van Berkel, N., Wadley, G., Kostakos, V., Clinch, S., Matthes, O., Harper, S., Jenkins, A., Snow, S., & Schraefel, M. C. (2018). Ubiquitous mobile sensing: Behaviour, mood, and environment. In Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers (pp. 1140-1143).
- Wadley, G. (2016). Mood-enhancing technology. Proceedings of the 28th Australian Conference on Computer-Human Interaction. 326-332. ACM.
- Wadley, G., Smith, W., Ploderer, B., Pearce, J., Webber, S., Whooley, M. & Borland, R. (2014). What people talk about when they talk about quitting. Proceedings of the 24th Australian Computer-Human Interaction Conference, Sydney. ACM.
- Paay, J., Kjeldskov, J., Brinthaparan, U., Lichon, L., Rasmussen, S., Srikandaraja, N., Smith, W., Wadley, G. & Ploderer, B. (2014). Quitty: using technology to persuade smokers to quit. Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, ACM.
theme: Human-Computer Interaction
Conference papers and presentations
- Webber, S., Kelly, R., Wadley, G., Smith, W. (2023). Engaging with Nature through Technology: a Scoping Review of HCI Research. Proceedings of CHI 2023
- Garcia Martinez, G., Ferris, K., Wadley, G. (2021) Evaluating the User Experience of Mobile VR. CHI '21 Workshop on Evaluating User Experiences in Mixed Reality.
- Ferris, K., Martinez, G., Wadley, G., Williams, K. (2020) Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement on climate change. Proceedings of OzCHI 2020.
- Ferris, K., Kelly, R. M., Brown, R., Wadley, G., Baker, S., Waycott, J., Velloso, E., & Türkay, S. (2019). Virtual and Augmented Reality for Positive Social Impact. In Proceedings of the 31st Australian Conference on Human-Computer-Interaction (pp. 8-11).
- Waycott, J., Wadley, G., Schutt, S., Lederman, R. & Stabolidis, A. (2015). The challenge of technology research in sensitive settings: Case studies in 'Sensitive HCI'. Proceedings of the 25th Australian Computer-Human Interaction Conference, Melbourne. ACM.
- Wadley, G., Bumpus, A., & Green, R. (2014). Citizen involvement in the design of technology for climate change adaptation projects in the Pacific. Proceedings of the 24th Australian Computer-Human Interaction Conference, Sydney. ACM.
- Smith, W., Wadley, G., Webber, S., Ploderer, B., Lederman, R. (2014). Unbounding the Interaction Design Problem: the Contribution of HCI in Three Interventions for Wellbeing. Proceedings of the 24th Australian Computer-Human Interaction Conference, Sydney. ACM.
- Wadley, G., Vetere, F., Kulik, L., Hopkins, L., & Green, J. (2013). Mobile ambient presence. Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration. 167-170. ACM.
- Gibbs, M. R., Wadley, G., & Ng, S. (2012). Using “simple” technology to support geographically distributed communities of practice. Technology and Society in Asia (T&SA), 2012. IEEE.
- Gregory, B., Gregory, S., Wood, D., Masters, Y., Hillier, M., Stokes-Thompson, F., Bogdanovich, A., Butler, D., Hay, L., Jegathesan, J., Flintoff, K., Schutt, S., Linegar, D., Alderton, R., Cram, A., Stupans, I., McKeown Orwin, L., Meredith, G., McCormick, D., Collins, F., Grenfell, J., Zagami, J., Ellis, A., Jacka, L., Campbell, J., Larson, I., Fluck, A., Thomas, A., Farley, H., Muldoon, N., Abbas, A., Sinnappan, S., Neville, K., Burnett, I., Aitken, A., Simoff, S., Scutter, S., Wang, X., Souter, K., Ellis, D., Salomon, M., Wadley, G., Jacobson, M., Newstead, A., Hayes, G., Grant, S., & Yusupova, A. (2011). How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds? ASCILITE 2011, Hobart.
- Naylor, R., Elliott, K., Gray, K., & Wadley, G. (2011). Public engagement with biomedical research through location-sensitive technology. Proceedings of the 5th International Conference on Communities and Technologies. ACM.
- Gray, K., Elliott, K., Naylor, R., and Wadley, G. (2011). Public engagement with biomedical research through smartphone-based augmented reality. Poster session at Medicine 2.0, Stanford University, Palo Alto
theme: Collaborating in the Metaverse
Journal papers
- Wadley, G., Carter, M. & Gibbs, M. (2015). Voice in virtual worlds: The design, use and influence of voice chat in online play. Human–Computer Interaction, 30(3-4), 336-365.
- Wadley, G., Gibbs, M. & Hew, K. (2005). Factors Influencing Users' Decisions to Adopt Voice Communication in Online Console Games. International Journal of Advanced Media and Communication, 1(1), 41-58.
Book chapters
- Wadley, G. & Gibbs, M. (2010). Speaking in character: Voice communication in virtual worlds. In Bainbridge, W. S. (Ed.), Online Worlds: Convergence of the Real and the Virtual, London: Springer. 187-200.
- Wadley, G., Gibbs, M. and Graham, C. (2004). Videogames as Third Places. In Steirischer Herbst exhibition catalogue, Vienna.
Conference papers and presentations
- Carter, M., Gibbs, M. & Wadley, G. (2013). Death and dying in DayZ. Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death (p. 22). ACM.
- Carter, M., Gibbs, M. & Wadley, G. (2013). Ruthlessness as a hyper-social form of play. Digital Games Research Organization Conference (DIGRA 2013), Atlanta.
- Carter, M., Wadley, G., & Gibbs, M. (2012). Friendly, don't shoot!: how communication design can enable novel social interactions. Proceedings of the 24th Australian Computer- Human Interaction Conference (pp. 72-75). ACM.
- Wadley, G. & Ducheneaut, N. (2009). The 'out-of-avatar experience': object-focused collaboration in Second Life. Proceedings of the European Conference on Computer-Supported Cooperative Work 2009, Vienna. 323-342. ACM.
- Ducheneaut, N., Wen, M. H., Yee, N., & Wadley, G. (2009). Body and mind: a study of avatar personalization in three virtual worlds. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM.
- Wadley, G., Gibbs, M. & Ducheneaut, N. (2009). You can be too rich: mediated communication in a virtual world. Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7. 49-56. ACM.
- Wadley, G. (2008). Collaboration around objects in Second Life. Australian Virtual Worlds Workshop, Melbourne.
- Wadley, G. (2008). Talking and building: two studies of collaboration in Second Life. Presentation at workshop on Virtual Worlds, Collaboration, and Workplace Productivity. Computer-Supported Cooperative Work 2008, San Diego.
- Ducheneaut, N. Wadley, G. & Roberts, M. (2008). A guided tour through the Metaverse. Tutorial presented at Computer-Supported Cooperative Work 2008, San Diego.
- Wadley, G. (2007). Mundane Metaverses: Communicating by voice in virtual worlds. International Workshop on Social Interaction and Mundane Technologies, Melbourne.
- Wadley, G., Gibbs, M. & Benda, P. (2007). Speaking in character: using voice-over-IP to communicate within MMORPGs. Proceedings of the 4th Australasian Conference on Interactive Entertainment, RMIT University, Melbourne.
- Wadley, G. & Sobell, J. (2007). Using a simple MMORPG to teach multi-user, client-server database development. Microsoft Academic Days Conference on Game Development in Computer Science Education, USA.
- Gibbs, M., Wadley, G. & Benda, P. (2006). Proximity-based chat in a first person shooter: using a novel voice communication system for online play. Proceedings of the 3rd Australasian Conference on Interactive Entertainment. 96-102. Murdoch University.
- Wadley, G., Gibbs, M. & Benda, P. (2005). Towards a framework for designing speech-based player interaction in multiplayer online games. Proceedings of the 2nd Australasian Conference on Interactive Entertainment, Sydney.
- Ruggles, CJ. Wadley, G., & Gibbs, M. (2005). Online community building techniques used by video game developers. Proceedings of the International Conference on Entertainment Computing, Japan.
- Gibbs, M., Hew, K. & Wadley, G. (2004). Social translucence of the Xbox Live voice channel. Proceedings of the International Conference on Entertainment Computing, Netherlands.
- Hew, K., Gibbs, M. & Wadley, G. (2004). Usability and sociability of the Xbox Live voice channel. Proceedings of the Australian Workshop on Interactive Entertainment, Sydney.
- Wadley, G. (2003). Identity, sociability and communication medium in the X-Box Live network. Proceedings of the Australian Game Developers Conference, Melbourne.
- Wadley, G., Gibbs, M., Hew, K. & Graham, C. (2003). Computer Supported Cooperative Play, 'third places' and online videogames. Proceedings of OzCHI 2003, New Directions in Interaction Information environments, Media and Technology, Brisbane. ACM.