2016 Reading, Semester 2, 2016
Cg_Programming/Raseterization(Wikibook)
Cg_Programming/Unity(Wikibook)
The lecture slides reference the following textbooks (in Library):
Real Time Rendering, Real-Time Rendering (Google eBook), by Tomas Akenine-Möller et al., A.K. Peters Ltd., 3rd Ed. 2008
Introduction to computer graphics by Foley, Van Dam, Feiner, Hughes, Phillips, Addison-Wesley, 1990, 1994
Artificial Intelligence for Games, Ian Millington, John Funge CRC, 2009
Slides from Interactive Computer Graphics Course (Imperial College)
Spline curves lecture
Spline surfaces lecture
Ray Tracing (I)
Ray Tracing (II)
Radiosity (Principles)
Radiosity (Computational Issues)
Concise Wikipedi'ata (in the interests of completeness):
Diamond-square algorithm
Bicubic Interpolation (Wikipedia)
Bump mapping
Cel Shading
Radiosity